
Remedy's argument is very similar to the one put forward by Bungie in the wake of Halo 3 being revealed as running at 640p. That metric is indeed just one element in overall image quality, but it is also one of the most important. Native resolution of the actual framebuffer is never mentioned. So, who is right - Remedy or the pixel counters? Perhaps the most crucial thing is that there is nothing in Maki's carefully worded statement that is at odds with what the pixel counters are saying.

#Alan wake remastered review embargo 720p
Maki points out that the component parts of the image, including "cascaded shadow maps from sun and moon, shadow maps from flashlights, flares and street lights, z-prepass, tiled color buffers, light buffers for deferred rendering, vector blur, screen-space ambient occlusion, auto-exposure, HUD, video buffers" are all individual elements with their own individual resolutions which are then combined into one 720p image. Alan Wake's renderer on the Xbox360 uses about 50 different intermediate render targets in different resolutions, colour depths and anti-alias settings for different purposes." Posting on the Alan Wake community forums, Remedy's Markus Maki says that today's renderers use "a combination of techniques and buffers to compose the final detail-rich frames, optimising to improve the visual experience and game performance. However, it's clear that the resolution analysis was actually performed on shots from German website and the screens themselves were clearly taken at 720p settings.

Initial comments from Remedy expressed dissatisfaction with unauthorised movies, which it said were captured at 960x540, suggesting that they made the game look worse than it actually is. This appears to be a somewhat different state of affairs when compared with early Wake footage we took a look at back in August last year, which was definitely a native 720p. Remedy has responded to online claims that upcoming Xbox 360 exclusive Alan Wake runs with a sub-HD resolution, releasing a statement saying that "modern renderers don't work by rendering everything to a certain final on-screen resolution".ĭespite a review version of Alan Wake being sent out by Microsoft to the games media with a strict embargo that expires in early May, some websites have run videos and taken screenshots from which pixel counters reckon that the game's native resolution is 960x540.
